a. Hostages may be taken within RP only with proper initiation (See Rules of Engagement - PvP) or when they have committed a crime and have been detained (No initiation required).
i. Imprisonment
1. Players are able to keep a captive prisoner for a maximum of 1 Hour, unless otherwise agreed by the captive or appropriate to RP.
2. If you intend to hold the prisoner longer, the Captive / Captor MUST open a ticket, where both parties will be added for this to be confirmed before the staff team, with a reasonable time frame provided.
ii. Roleplay during Imprisonment
1. Prisoners must have continuous roleplay during their captivity. If you must leave the player alone during this time, they should be given reasonable means to entertain themselves, or a way to attempt escape, thus turning the hostage time into a minigame.
a. (Suggestion: Put a pin-code on a cell door and leave the main door unlocked so they can try break out).
ii. Care during Imprisonment
1. The Captor and Captors Company are responsible for the safety of their prisoner until their release or execution. They are expected to ensure they do not die of thirst, hunger, the environment (heat and cold) or by wild creatures.
2. The prisoner MUST also declare to their captors if they are dying from any of the above needs.